Other than that, each type of Clan prefers different types of units - see below for more details.īarbarian behavior still obeys the same rules as before - if no interactions have occured between them and a major civilization. These units will appear only when the world reaches the necessary Era to which the unit belongs. All units belonging to this clan also bear its name, to facilitate their distinction not only from other clans, but also from rebels and Free cities' units.Īpart of the 'normal' units Barbarians have access to, each Clan can now claim and produce a unique unit from a major civilization not currently present in the game. Each Clan has its own name, and belongs to one of 7 possible types (more on this below). You will notice that each camp now has a banner, similar to those of cities.
What's more, Barbarians now realize that there is a path forward different than total war!Įvery Barbarian Camp is now considered a separate Clan - a minor political entity with its own command structure and progress. You can now interact with Barbarian camps diplomatically, enlist their help, instead of just fight them. This mode makes Barbarians even more interesting! Instead of being just an annoyance, and a major disruption force in the first turns of the game, Barbarians can now be used strategically, both to aid a player and to hinder his enemies.